Dreamfalling...
A few years ago, there was a PC game released called The Longest Journey. Without question, it was one of the best games I have ever played. A point and click adventure game that felt both close to home and incredibly fantastical at the same time. It was a treasure. Amazing story, beautiful landscapes, great writing, and real emotion behind it.
This year, the sequel to The Longest Journey was released. Called Dreamfall, it continues the story of the first game, and lives up to my already high expectations. The only complaint I had was that it was far too easy, and far too short. But that also made me think. Dreamfall does not have much pure gameplay. Usually, that is the most important thing I look for in a game. Is it fun to play, does it give a challenge, etc.
But Dreamfall is far from a deep gameplay experience. Dreamfall is the story. It is the characters, the setting, and the emotional depth of the plot. It is the unspeakable beauty of the locations you find yourself in, and the absolutely astounding music and voice acting. It is about becoming immersed in it all, swept away by the themes and feeling of the game. I feel glad that I waited to get the limited edition, with the artbook, art cels from the game, and part of the soundtrack. Although the game is over, I can go to those and feel like I'm back in that world again.
The storyline of Dreamfall is not something I will reveal. But it had me riveted. It was not a labyrinthine plot, although it was large and encompassing. It was an intensely intimate story, following the lives of 3 main characters: Zoe Castillo, April Ryan, and Kian Alvane. Each had their own struggles, personalities, and roles to play. Their paths entwined, playing out as a true story of their lives, not the events they found themselves in. It was epic in scale, but very personal. You rise and fall with them as they make hard decisions, and struggle with those choices.
No description I can give will really do this game justice. Is it perfect? No. There were things I didn't like. Do I feel like it was a worthwhile experience? Beyond question. I think Ragnar Tornquist, creator of Dreamfall, said it best: "Games are not yet art. But there is art in games." If ever there was a game to prove the latter half of that maxim, it is Dreamfall.































